Ballerina 3D character
About the 3D recreation
Original dance character. An original character in a poised, narrow stance. The raised-arm pose leaves the torso open, so reticle-aimed strikes have a clear path to the chest without clipping through a limb.
How the character reacts in Slap3D
Shared female voice set and the standard bounded recoil. The narrow base makes the render-side wobble more pronounced than it looks on the wider models, though the physics body itself is locked upright as always.
Playing as Ballerina
- The wobble reads further here because of the narrow stance — the underlying recoil is identical to every other character.
- Translations are locked at the physics body, so nothing can be pushed off the platform.
- An original design with no real-person likeness.